Medieval Plaster - Substance Source Signature Collection

Old fashioned roughly applied plaster. I wanted to capture to hand-applied look in this material. You can make the underlying wall as smooth or as bumpy as you like. Then it's up to you how far the damage is pushed, from blistering cracks and chips through to whole chunks of missing plaster. There are also controls for dampness or water damage on the plaster surface, for achieving that perfectly miserable-looking medieval hovel.

It is part of my Medieval themed Signature Collection for Substance Source which I had the pleasure of working on with the awesome people of the Substance Source team over at Adobe. I set myself a few goals for the set. The most important of which was thorough customisability of each material, I wanted each substance in the collection to have numerous parameters with variations of the main graph could easily be created to give the user a lot of flexibility to customise each material to the needs of their specific projects.