Body Horror Substance

A substance I've just wrapped up after having a bit of a horror binge recently. I started out wanting to create something with specific structures such as the spine, and it evolved from there.

I used the various options I'd built into the substance graph to output a few maps which I then used to texture a simple tunnel environment in Unreal with mesh vertex paint and material tessellation. I made use of subsurface scattering in both UE4 and Toolbag 2 to enhance the fleshy appearance.

Everything for the materials was created in Substance designer.

The 4 outputs used for the Unreal vertex blend.

The 4 outputs used for the Unreal vertex blend.

Arranging the teeth with a mask.

Arranging the teeth with a mask.

Monster graph for a monster material.

Monster graph for a monster material.

A shot of the geometry untextured in Unreal to show how much the material is doing.

A shot of the geometry untextured in Unreal to show how much the material is doing.