I had the pleasure of doing the polish and optimisation pass over the megabuildings across the city. This involved reworking the masks used to colour the buildings to support multiple schemes from one mask texture, some reworks of the modular set to accommodate greater variety and creating the distant proxy meshes for each megabuilding.
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I strove to come up with an individual identity for each building that echoed the districts they appear in, that could help them serve as navigation landmarks for the player. This involved creating a colour palette that meshed each megabuilding with their surroundings, some variations in the exterior plates and the addition of unique numerical identifiers.
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The original Megabuilding geometry and colour scheme for #10 were created by Krzysztof Olborski with concept art from Monika Zawistowska.
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The districts each Megabuilding appears in and their surrounds are the work of these people:
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01 + 03 Glen
Ilya Borysovich
02 Wellsprings
https://www.artstation.com/emiliaszyszka
04 + 06 Arroyo
https://www.artstation.com/buryandrzej
05 Vista Del Rey
https://www.artstation.com/tjaart
07 Rancho Coronado
https://www.artstation.com/charlottee
https://www.artstation.com/disturb22
08 Japantown
Krzysztof Burzyński
https://www.artstation.com/kubatuba
09 City Center
https://www.artstation.com/tarankun
10 Little China
https://www.artstation.com/hiroshisakakibara
https://www.artstation.com/lksprada
11 + 12 North Industrial
Michael Murril
https://www.artstation.com/lksprada
OG Megabuilding:
https://www.artstation.com/krzysztofolborski
Concept:
https://www.artstation.com/monii
Lead Env Artist:
https://www.artstation.com/michal_janiszewski
Art Direction:
Lucjan Wiecek
Jakub Knapik
As well as these contributors there were dozens of extra people who are also responsible for what you see, so a special thanks to the whole team!